A Case Study: Augmented reality in welding training
The goal of this case study is to share the story of a local group apprenticeship organisation, ATNZ in using Augmented Reality (AR) in its welding apprenticeship programme.
ATNZ has purchased six welding simulators to train apprentices in welding, with very successful results.
AR is complementary to the role of the trainers and this case study will explore the role of trainers in the context of virtual reality delivery.
The issue
Globally there are significant developments in the use of technology. New Zealand lags behind in the adoption of some of the cutting-edge practices currently occurring overseas.
Intended outcomes
Some of the benefits of using AR to train apprentices include:
- Reduce time to train – from one month to two weeks for an absolute beginner
- Offers training at a suitable pace for learners – learners can go back and repeat as they need to
- Reduce costs and waste - the materials that apprentices use to practice on are industry materials that are expensive and then end up the rubbish. AR reduces the time to train so offers cost savings on materials and reduces waste
- Real time feedback is an effective training method – is clear and precise
- Welding is dangerous. AR offers a safer way to train.
- Apprentices are highly engaged in AR delivery.
The steps
Step one:
- Interviews with apprentices, trainers and employers.
- Systems change lens to identify the exact changes in the system required to see wider adoption of this approach.
Step two:
- Draft report
Step three:
- Final report
Project status and expected delivery date: March 2025
Lead organisation: ConCOVE
Collaborators: ATNZ
ATNZ was created as a trust in 1999 to provide dedicated and focused training for apprentices in the engineering and manufacturing industries.
Project Status: In Progress
Contract Research Organisation: ConCOVE
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